UILayoutConfig — Developer Documentation

This document explains the VertexForm3D Main UI Database system centered on:

It covers the data model, custom inspector, Apply-to-Prefabs workflow, runtime consumers, Places/world database, avatar settings, and troubleshooting. It describes current behavior only.


Table of contents

  1. System overview
  2. Opening and creating the config
  3. Data model reference
  4. Unity Editor usage (custom inspector)
  5. Panel rules and prefab baking
  6. Places / world database
  7. Left / right sections and avatars
  8. Runtime lifecycle
  9. Related code and assets
  10. Troubleshooting and current limitations
  11. Verification checklists

1. System overview